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UNREAL ENGINE 5

Third-person Platformer

This is a more like a log of how I made the third-person platformer

CREATING THE THIRD PERSON CONTROLLER

  • Imported a character from UE marketplace. 

  • Applied basic controls of a third person control.

  • Add Camera controls

  • Keyed the animation for the character.​

Untitled video - Made with Clipchamp (2).gif
Untitled video - Made with Clipchamp (3).gif

CREATING COLLECTABLES

  • Import the Collectable asset

  • Register the collision to collect the asset.

  • Add UI elements to showcase the collection.

  • Add sound for every different collectable.

CREATING KEY AND DOOR SYSTEM

  • Use the collectable script as a parent 

  • Create tags for the collection

  • Check for tags the pawn has collected 

  • Tag the gate 

  • Check for match of tags 

  • Open the gate (Dissolve animation)

Untitled video - Made with Clipchamp (4).gif
Untitled video - Made with Clipchamp (1).gif

MAKING ELEMENTS GENERIC

  • Player and Camera controls are polished to be future-proof.

  • Collectables are kept as the parent class for more different collectables to be added as a child.

  • The key system is tagged for having more keys and more gates.

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